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Lua Script API

  • TI-Nspire(TM) Lua Scripting API Reference Guide

    TI-Nspire(TM) Lua Scripting API Reference Guide

    xi 21.7PortClass 116 21.7.1getName 116 21.7.2getIdentifier 116 21.7.3getState 116 21.7.4setBaudRate 117 21.7.5connect 117 21.7.6disconnect 118 21.7.7setWriteListener 118

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  • Lua (programming language) - Wikipedia

    Lua (programming language) - Wikipedia

    Lua (/ ˈ l uː ə / LOO-ə; from Portuguese: lua meaning moon) is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications.. Lua was originally designed in 1993 as a language for .

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  • MUSHclient documentation: scripting

    MUSHclient documentation: scripting

    Lua scripting does not use COM, and can thus be used in situations (like running under Wine on Linux) where COM is not working reliably. Lua scripts are called directly from MUSHclient, generally with the same arguments as the COM scripts. There are some minor exceptions, these are noted under the relevant entries for each script function.

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  • Factorio API

    Factorio API

    The following data types are used across the API: Builtin types: Lua builtin types. Concepts: Lua table formats that some of the API functions expect or return. For example, positions or crafting ingredients. Classes. As described above, it is necessary to have access to instances of classes to use the scripting API.

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  • Lua (programming language) - Wikipedia

    Lua (programming language) - Wikipedia

    Lua (/ ˈ l uː ə / LOO-ə; from Portuguese: lua meaning moon) is a lightweight, high-level, multi-paradigm programming language designed primarily for embedded use in applications. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications.. Lua was originally designed in 1993 as a language for .

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  • The Programming Language Lua

    The Programming Language Lua

    Lua 5.4 almost ready Fourth edition of Programming in Lua available as e-book; Lua Workshop 2020 to be held in Freiburg, Germany .

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  • World of Warcraft API - Wowpedia - Your wiki guide to the .

    World of Warcraft API - Wowpedia - Your wiki guide to the .

    See also: information on the "/api" in-game documentation The World of Warcraft API, or WoW API, is a set of functions provided by Blizzard to interact with and modify the World of Warcraft interface and behavior through the use of addons and macros.. Wowpedia maintains a list of functions below; albeit it is incomplete and maintained by volunteer contributions.

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  • Lua Scripting | Foldit Wiki | Fandom

    Lua Scripting | Foldit Wiki | Fandom

    Foldit recipes can be written in Lua, a simple programming language. Lua is also used for scripting in World of Warcraft (WOW) and Angry Birds, although those scripts are no doubt very different than Foldit recipes. Like GUI recipes, recipes written in Lua contain Foldit commands, such as shake and wiggle. Compared to GUI recipes, Lua recipes have many more Foldit commands available, and have .

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  • Unity - Scripting API:

    Unity - Scripting API:

    Welcome to the Unity Scripting Reference! This section of the documentation contains details of the scripting API that Unity provides. To use this information, you should be familiar with the basic theory and practice of scripting in Unity which is explained in the Scripting section of our manual.. The scripting reference is organised according to the classes available to scripts which are .

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  • » API - Berserk Games

    » API - Berserk Games

    The API is consistent for Global or Object Scripts, but Object Scripts have access to self which is the . (including auto-saves for Rewinding). Use this function to provide persistence for Lua scripts between saved games. Intended usage: create a Lua Table with all the variables that you want to save, use the JSON class to serialize the Table .

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  • Exploit API v1 Documentation & Download - WeAreDevs

    Exploit API v1 Documentation & Download - WeAreDevs

    Sep 18, 2019 · You can create your own custom commands with Lua scripts. You can even give people massive power with a limited Lua executor and a Lua C executor. Go ahead and sell, give it out to friends, make videos, or create something for yourself. Create an exploit in C#. This API has largely grown in capability from when the project was first released.

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  • [Lua] Sharkbite Scripts

    [Lua] Sharkbite Scripts

    We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand

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  • Scripting Documentation - GG help - GameGuardian

    Scripting Documentation - GG help - GameGuardian

    Overview. Welcome to the GameGuardian Scripting Documentation.. You can use scripts to program various hacks in the GameGuardian. This reference documentation describes the classes and functions that can occur and be used in GameGuardian scripts.

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  • Logitech G-Series Lua API - GitHub Pages

    Logitech G-Series Lua API - GitHub Pages

    The G-series Lua API is a set of functions using the Lua programming language and provides advanced scripting functionality for the G-series line of gaming keyboards. This document assumes a working knowledge of the Lua programming language. Further information can be obtained from

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  • Python/Lua Scripting — OBS Studio 24.0.0 documentation

    Python/Lua Scripting — OBS Studio 24.0.0 documentation

    All API bindings are provided through the obspython module in Python, and the obslua module in Lua. Certain functions have been changed/replaced in order to provide script callbacks, see Other Differences From the C API for more information. WARNING: Because bindings to the entire API are provided, it is possible to leak memory or crash the .

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  • Lua Scripting - Official Dual Universe Wiki

    Lua Scripting - Official Dual Universe Wiki

    The in-game script editor will be the primary tool for creating, editing, and viewing Lua script. The editor screen is broken into elements on the left-hand side, event handlers in the middle, and the raw code on the right. The editor enables user to quickly create script by providing a series of predefined functions that can be invoked and events that can occur associated with each element.

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  • Lua Beautifier - Best Lua Beautifier | GoOnlineTools

    Lua Beautifier - Best Lua Beautifier | GoOnlineTools

    It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description. Lua is cross-platform, since the interpreter of compiled bytecode is written in ANSI C, and Lua has a relatively simple C API to embed it into applications. Learn More About Lua at Wikipedia and LUA.ORG

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  • API - Valve Developer Community

    API - Valve Developer Community

    Accessing the DOTA 2 Scripting API from Lua While Lua is dynamically typed, the DOTA 2 engine is written primarily in C++, which is statically typed . Thus, you'll need to be conscious of your data types when calling the API.

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  • Debugging Scripts - Official Avorion Wiki

    Debugging Scripts - Official Avorion Wiki

    Lua scripts that run in Avorion rely heavily on the Avorion Scripting API and thus aren't easy to debug in normal lua environments. Avorion provides a range of methods you can use to .

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  • Control ShaderMap with the LUA Script API - ShaderMap Docs

    Control ShaderMap with the LUA Script API - ShaderMap Docs

    Scripts can be executed from command line or run from the Script Button on the Main Interface (under the Project Grid). Projects can also be exported to script using the Script Button and this is a recommended starting point for learning to create scripts with ShaderMap and LUA. View the LUA API .

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  • [Lua] Scripts

    [Lua] Scripts

    We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand

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  • Introduction - Tabletop Simulator API

    Introduction - Tabletop Simulator API

    Introduction. Welcome to Lua Scripting in Tabletop Simulator! Scripting is an advanced feature and it's expected you already know something about it. However, for complete novices, check out this beginners scripting guide to Lua created by MrStump, to help you along the way.. A game is composed of one Global Script and zero to many Object Scripts.

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  • LuaSOAP: SOAP interface to the Lua programming language

    LuaSOAP: SOAP interface to the Lua programming language

    LuaSOAP is a library to ease the use of SOAP. LuaSOAP provides a very simple API that convert Lua tables to and from XML documents. It uses LuaExpat to handle XML documents. LuaSOAP is free software and uses the same license as Lua 5.1. Status. Current version is 4.0.

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  • Lua 5.3 Reference Manual - contents

    Lua 5.3 Reference Manual - contents

    Lua 5.3 Reference Manual The reference manual is the official definition of the Lua language. For a complete introduction to Lua programming, see the book Programming in Lua.

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  • Lua Scripting | Foldit Wiki | Fandom

    Lua Scripting | Foldit Wiki | Fandom

    Foldit recipes can be written in Lua, a simple programming language. Lua is also used for scripting in World of Warcraft (WOW) and Angry Birds, although those scripts are no doubt very different than Foldit recipes. Like GUI recipes, recipes written in Lua contain Foldit commands, such as shake and wiggle. Compared to GUI recipes, Lua recipes have many more Foldit commands available, and have .

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  • Solarus quests: Solarus 1.6 - Lua API reference

    Solarus quests: Solarus 1.6 - Lua API reference

    This is the API specification of Lua functions, methods, callbacks and types defined by Solarus. This documentation page is intented to quest makers who want to write scripts for their maps, items, enemies and menus.For the point of view of the C++ code of the engine, see the documentation of .

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  • ML Lua API - Magic Lantern

    ML Lua API - Magic Lantern

    See: task, api_test.lua, unload.lua, recdelay.lua, calc.lua, editor.lua. Library Scripts. You can write re-usable script code as a "library" by saving it as a .lua file in ML/SCRIPTS/LIB The require function will search for libraries (or "packages") here. As with regular scripts make sure to use valid 8.3 filenames.

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  • GameGuru Lua Notepad++ API - GameGuru Forum

    GameGuru Lua Notepad++ API - GameGuru Forum

    Sep 10, 2018 · I am now using Notepad ++ with this API all the time now scripting with lua. I love this API. The reason for this post is to let you know that I found a command with the wrong syntax help. See image. You will notice that you place the text string as the last parameter.

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  • Lua Script API — Scrap Mechanic documentation

    Lua Script API — Scrap Mechanic documentation

    Lua Script API¶ Welcome to Lua Scripting in Scrap Mechanic! Scripting is an advanced feature and it's expected you already know something about it. In this documentation, you will find details on all events/classes/functions specific to Scrap Mechanic's Lua scripting.

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  • Lua Scripts — Copter documentation - ArduPilot

    Lua Scripts — Copter documentation - ArduPilot

    To give Lua scripts access to more features of ArduPilot the API can be extended by creating new bindings. If the object is already available to Lua (i.e. AHRS, Location, etc) the process is as follows: Find the method or function you would like to expose to Lua.

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